Spell trainer

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Spell trainer

Post  Admin on Sun Aug 10, 2008 4:23 pm

When you train a new spell you will win one ml point so peopple can know how much strong you are in spelling.
Wizard Trainers -

Fire - Good attacker
1 - Fireball - Launchs a Fireball to an enemy. Takes 2hp. - Costs 0 gold to learn and 10 Mana Points.
2 - Hot - The air is getting hot so fire Wizards have the attack 1x stronger for 3 posts. - Costs 20 gold to learn and 20 mana points.
3 - Fire wave - A wave of fire that burns 2 players. Takes 5hp. - Costs 30 gold to learn and 30 mana points.
4 - Great Fireball - Launchs a Huge fireball to an enemy. Takes 10hp. - Costs 40 gold to learn and 40 mana points.
5 - Fire Circle - Makes a circle of fire that protects you for 4 posts. - Costs 50 gold to learn and 50 mana points.
6 - Hell - The air get so hot that fire Wizards can reach an attack of 3x stronger for 3 posts. - Costs 60 gold to learn and 60 mana points.
7 - Walls - Make a Wall between 2 players so they cant attack each other for 3 posts. - Costs 70 gold to learn and 70 mana points.
8 - Thunder - Fires a very fast blue Thunder against your oponent. Takes 15hp. - Costs 80 gold to learn and 80 mana points.
9 - Great fire Wave - A Huge firewave that attacks everyone. Takes 10 hp. - Costs 90 gold to learn and 90 mana points.
10 - Fire Heart - You turn into fire so attacks are 2X stronger. - Costs 100 gold to learn and 100 mana points

Air - Good attacker
1 - Air - Launchs a dense air that cuts the enemy. Takes 2 hp - Cost 0 to learn and 10 mana points
2 - Dense air - The air is getting dense so air Wizards have the attack 1x stronger for 3 posts. - Costs 20 gold to learn and 20 mana points.
3 - Air wave - A wave of cutting air that cuts 2 players. Takes 5hp. - Costs 30 gold to learn and 30 mana points.
4 - Cutting air - Launchs a very dense air to an enemy. Takes 10hp. - Costs 40 gold to learn and 40 mana points.
5 - Fly - You fly so none can attack you for 4 posts. - Costs 50 gold to learn and 50 mana points.
6 - No breed - The air get so dense that air Wizards can reach an attack of 3x stronger for 3 posts. - Costs 60 gold to learn and 60 mana.
7 - Vigilant - You make sure of cutting all the attacks between 2 players so they cant attack each other for 3 posts. - Costs 70 gold to learn and 70 mana points.
8 - Tornado - Uses a tornado to launch rocks and other stuff against you opponent. Takes 15hp. - Costs 80 gold to learn and 80 mana points.
9 - Great air Wave - A Huge airwave that attacks everyone. Takes 10 hp. - Costs 90 gold to learn and 90 mana points.
10 - Hurricane - You turn into hurricane and your attacks are now 2X stronger. - Costs 100 gold to learn and 100 mana points.

Earth - Most good to play in the defensive
1 - Rock - Launchs a Rock to your opponent. Takes 2 hp - Cost 0 to learn and 10 mana points.
2 - Divine Rocks - The Earth Wizards get inpirated and have the attack 1x stronger for 3 posts. - Costs 20 gold to learn and 20 mana points.
3 - Grounds moving - A wave of big rocks attacks 2 players. Takes 5hp. - Costs 30 gold to learn and 30 mana points.
4 - Big Rock - Launchs a huge rock to an enemy. Takes 10hp. - Costs 40 gold to learn and 40 mana points.
5 - Protected - You build wall so none can attack you for 5 posts. - Costs 50 gold to learn and 50 mana points.
6 - God - The Earth Wizards get very inspirated so their defense is 3x stronger for 3 posts. - Costs 60 gold to learn and 60 mana.
7 - Walls - You build a wall between 2 players so they cant attack each other for 3 posts. - Costs 70 gold to learn and 70 mana points.
8 - Rock Lock - Rock come from the ground and prison the opponent for 4 posts. - Costs 80 gold to learn and 80 mana points.
9 - Earthquake - An earthquake that attacks everyone. Takes 10 hp. - Costs 90 gold to learn and 90 mana points.
10 - Stone form - You turn into a Human Rock and your attacks are now 1X stronger and defense 2X stronger. - Costs 100 gold to learn and 100 mana points.

Water - Most used to heal and cure good when in a team
1 - Water - Use a water horsewhip to attack your opponent. Takes 2 hp - Cost 0 to learn and 10 mana points.
2 - Water grounds - The grounds turn into water so water Wizards have the attack 1x stronger for 3 posts. - Costs 20 gold to learn and 20 mana points.
3 - Water wave - A water wave attacks 2 players. Takes 5hp. - Costs 30 gold to learn and 30 mana points.
4 - Water Whip - Use a water horsewhip to attack your opponent. Takes 10 hp. - Costs 40 gold to learn and 40 mana points.
5 - Iced Shield - You build an Ice Shield so none can attack you for 4 posts. - Costs 50 gold to learn and 50 mana points.
6 - Cure - You can transfer hp to some1 every hp you transfer will make the target win 2hp. - Costs 60 gold to learn and 60 mana.
7 - Defensive Whip - You make sure of cutting all the attacks between 2 players so they cant attack each other for 3 posts. - Costs 70 gold to learn and 70 mana points.
8 - Healing - Fills all the life. - Costs 80 gold to learn and 80 mana points.
9 - Froze - Froze an enemy for 2 posts. Costs 90 gold to learn and 90 mana points.
10 - Deep Ocean - You have no limit of life. - Costs 100 gold to learn and 100 mana points.

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...

Post  Rin on Wed Aug 13, 2008 2:05 am

lol...how long were you up that night you typed it?

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Re: Spell trainer

Post  Admin on Wed Aug 13, 2008 2:52 pm

it took me 20 min more or less... and it was an afternoon dont you see:
by Admin on Sun 10 Aug 2008 - 16:23

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hey

Post  Rin on Wed Aug 13, 2008 4:04 pm

hey! dont mock me! i almost got you in battleground! stupid sushrut005...

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